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          Patch note v0.7

          Patch note v0.7

          Nearly there!!

          Nearly there!!

          Patch note v0.62

          Patch note v0.62

          RECENT NEWS

          Featured Posts
          Dev Blog: Week 24 Act 2 incoming!

          Dev Blog: Week 24 Act 2 incoming!

          Major Patch 0.5 Hell has arrived

          Major Patch 0.5 Hell has arrived

          Patch 0.31 - "Fearlessly Forward"

          Patch 0.31 - "Fearlessly Forward"

          Hell Warders Greenlight Announcement

          Hell Warders Greenlight Announcement

          Recent Posts
          Patch note v0.7

          Patch note v0.7

          Nearly there!!

          Nearly there!!

          Patch note v0.62

          Patch note v0.62

          Act 3 released

          Act 3 released

          Patch note v0.6

          Patch note v0.6

          Patch note v0.52 & hotfix v0.53

          Patch note v0.52 & hotfix v0.53

          Patch note v0.6

          Patch note v0.6

          Hello everyone! We will be releasing our Act:3 in a week!! We are doing final testing for bugs and stability. Following is the patch notes. Detailed patch note: Gameplay: - Added Act:3 which contains 6 new stages - Flying monsters in Act 3 - Added 5 more units - Added 5 more perks for the 5 new units - Improved net code & performance Planned changes in future - Re-work of Samson III into melee champion - Act:4 - Weapon system - Improve hit & on-hit responses #devblo
          Patch note v0.52 & hotfix v0.53

          Patch note v0.52 & hotfix v0.53

          It has been a month since the last patch. This patch focuses on content enrichment. We are trying to add a story to the game, but it is tough for a tower defense game to be a good storytelling system(unlike other RPG games). We have also added Act 2 into our game which involves a dungeon below the castle! Hotfix v0.53 - Fixed the slime queen stage's UI disappearing and lost control of character bugs Detailed patch note: Gameplay: - Added 6 stages of Act 2 - Added scenario
          Dev Blog: Week 24 Act 2 incoming!

          Dev Blog: Week 24 Act 2 incoming!

          Welcome to Dev Blog Week 24, we are close to finishing Act 2!! We are balancing the monsters and towers, but this might take a week or two to finish it. There will be a total of 6 maps, including a miniboss in between, and an act boss at the end. The theme of Act 2 is the dungeon. Therefore you will see a bit different layout compare to previous maps. Without further adieu, these are some screenshots of act2! #devblog
          Major Patch 0.5 Hell has arrived

          Major Patch 0.5 Hell has arrived

          Greetings, Warders, Welcome to the patch v0.5, giving Hell Warders a whole new look. We have been working hard for these three months, listening to player's comment and trying to bring an entirely new feeling of the game, so we hope you guys will like it. The most significant change in this patch is the removal of "Spirit Orb" system. We have replaced it with a resource management system. Players will now gain resources by picking up orbs dropped from monsters and use th
          Dev Blog: Week 20-21 Update is coming live in a week

          Dev Blog: Week 20-21 Update is coming live in a week

          Dear Warders, this is Godboy, and this is excellent news for both of us, the update v0.5 will be coming live next week, before the end of October. We have been working day and night to ensure the quality of the game, balancing the monsters and characters, re-vamping the whole game. Initially, the update only increases the content, maybe few more maps, monsters, and characters but we took a leap of faith and thought this re-vamp should be the best interest of our fans. Hell Wa
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