After testing and deploying Patch 0.4, we will start the next phase 0.5 content patch. We expect this patch to roll out two months later. Why will it take us this long? It is because there will be a massive update on every aspect of the game. We heard a lot of user's feedback about the tower placement system being tedious but unique at the same time. Although we would like to keep it, it hinders the game expansion on tower contents. As the previous blog mentioned, we will be
After a week of development and testing, we are now close to the 0.4 update, Gentle Giants.
Firstly, we would like to address the issue on tower progression. We received the comments from players about the lack of depth in tower aspect. We are trying to modify this tower system into something fun for tower defense fans. Currently, our approach is limited to upgrading the tower through the spirit orb system, where you collect spirit orb and level them up. This upgrade system
After getting into our second week of early access, we have identified a few major flaws in our game, for example, tower system being unclear, latency issue, slow response from key input etc. Currently, we are shifting our focus to tackle these problems instead of content creation. We would like to give players a better first-time experience than a re-playability feature. Following things are what we are working on right now. 1) Client-side prediction
Currently, the response
Patch 0.31 "Fearlessly Forward" is a weekly patch to Hell Warders. We have been working hard to bring you bug fixes and new features based on your feedback from the launch. We're adding some groundbreaking features like the Talent System which will set the foundation for future improvements to the game. You can expect more frequent updates like this one every week - we are truly embracing the Early Access development cycle.
The Warders have a new headquarters,