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Dev Blog: Week 17 - TGS & Updates #2
Hey Guys!! We are back from Tokyo Game Show; there are so many booths and lots to tell you guys about! Firstly, we have met with 5-6 publishers from Japan, Spain, Indonesia and UK. We have shown Hell Warders and previous games to them, and the feedbacks were good. Although we understand that the actual business partnership takes a long time to develop, we still hope there will be some publisher that is willing to partner with Hell Warders. Secondly, we saw lots of new game tr

Dev Blog: Week 16 - TGS & Updates
Hey, Hell Warders! Its the week 16 of Hell Warders weekly dev blog. Hope you guys enjoyed reading the blog, although there have been some delays with the development, I want to give you guys some updates about the game. Firstly, we will be attending Tokyo Game Show, both me and my partner. We have scheduled a few meetings with publisher and producer, hope it will bring us more insights about the game industry and improve our work. Secondly, we are finally close to releasing o

Dev Blog: Week 15 - Screenshot day!
Hello!! Welcome to another Dev Blog of Hell Warders. This is week 15, and we are close to finishing our update!! There are lots of content changing these days, trying out different towers, monsters, maps, visual effects etc! #devblog


Dev Blog: Week 14 - Big updates
This week, we had some delay due to arranging exhibition around the world. We will be heading to White Night Conference in Moscow, ESGS in Philippines, Taipei Game Show and most importantly, GDC!!! We will be setting up the booth in these expos; we hope to see you there!! Back to Hell Warders, we have removed the resource generation tower as game-core, as it was not clean enough. We went back to a more classical, killing monsters that generate resources method. We hope Hell W
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