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February 11, 2018

Hello everyone! We will be releasing our Act:3 in a week!! We are doing final testing for bugs and stability. Following is the patch notes.

Detailed patch note:
- Added Act:3 which contains 6 new stages
- Flying monsters in Act 3
- Added 5 more units
- Added 5 more perks for the 5 new units
- Improved net code & performance

Planned changes in future
- Re-work of Samson III into melee champion
- Act:4
- Weapon system

December 20, 2017

It has been a month since the last patch. This patch focuses on content enrichment. We are trying to add a story to the game, but it is tough for a tower defense game to be a good storytelling system(unlike other RPG games). We have also added Act 2 into our game which involves a dungeon below the castle!

Hotfix v0.53
- Fixed the slime queen stage's UI disappearing and lost control of character bugs

Detailed patch note:

November 14, 2017

Welcome to Dev Blog Week 24, we are close to finishing Act 2!! We are balancing the monsters and towers, but this might take a week or two to finish it.

There will be a total of 6 maps, including a miniboss in between, and an act boss at the end. The theme of Act 2 is the dungeon. Therefore you will see a bit different layout compare to previous maps.

Without further adieu, these are some screenshots of act2!


October 30, 2017

Greetings, Warders,

Welcome to the patch v0.5, giving Hell Warders a whole new look. We have been working hard for these three months, listening to player's comment and trying to bring an entirely new feeling of the game, so we hope you guys will like it. 

The most significant change in this patch is the removal of "Spirit Orb" system. We have replaced it with a resource management system. Players will now gain resources by...

October 24, 2017

Dear Warders, this is Godboy, and this is excellent news for both of us, the update v0.5 will be coming live next week, before the end of October.

We have been working day and night to ensure the quality of the game, balancing the monsters and characters, re-vamping the whole game. Initially, the update only increases the content, maybe few more maps, monsters, and characters but we took a leap of faith and thought this re-vamp...

October 24, 2017

We are Anti Gravity Game Studios, an indie game developer based in Hong Kong. We joined the Moscow white nights 2017 on 10-11 October and would like to share some experience about this event.

Firstly, the venue is situated in Congress Park, right beside the Radisson Royal hotel (looks nice and standout, so it is super easy to locate). The actual layout is one big rectangle hall with the indie developer at the exterior wall surr...

October 8, 2017

Hello Warders!! Welcome to our weekly development blog. this is Godboy. Firstly, we would like to thank you for reading this blog and for those who have been sticking around waiting for the Version 0.5 update. 

We have finally finished an exhibition version (without menu UI, inventory system, etc.) which means people can play the whole game but unable to change the character for now. We will be exhibiting our game in White Nigh...

October 4, 2017

Hello Hell Warders, we are now close to the finish of our game update, there are some new updates for you guys!! Release date should be in 2 weeks time!! Sorry for the delay!!

Our campaign mode for Act 1: 
- Five maps + Boss stage
- Champion remains the same (3 Champions)
- Music Re-vamped
- Lobby removed (will be added back in later after campaign mode is done, you can still co-op with using in-game menu)
- Lots of new monster...

September 28, 2017

Hey Guys!! We are back from Tokyo Game Show; there are so many booths and lots to tell you guys about!

Firstly, we have met with 5-6 publishers from Japan, Spain, Indonesia and UK. We have shown Hell Warders and previous games to them, and the feedbacks were good. Although we understand that the actual business partnership takes a long time to develop, we still hope there will be some publisher that is willing to partner with H...

September 20, 2017

Hey, Hell Warders! Its the week 16 of Hell Warders weekly dev blog. Hope you guys enjoyed reading the blog, although there have been some delays with the development, I want to give you guys some updates about the game.

Firstly, we will be attending Tokyo Game Show, both me and my partner. We have scheduled a few meetings with publisher and producer, hope it will bring us more insights about the game industry and improve our wo...

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