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Dev Blog: Week 14 - Big updates

September 6, 2017

This week, we had some delay due to arranging exhibition around the world. We will be heading to White Night Conference in Moscow, ESGS in Philippines, Taipei Game Show and most importantly, GDC!!! We will be setting up the booth in these expos; we hope to see you there!!

Back to Hell Warders, we have removed the resource generation tower as game-core, as it was not clean enough. We went back to a more classical, killing monsters that generate resources method. We hope Hell Warders will be easy to understand, play and enjoy.

We are now developing our boss stage, polishing the stages in Act 1. There are lots of details need to re-touch, but we are confident that Hell Warders is going to be awesome!! Something that you guys worth waiting for!!




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